TinyD6 is a ruleset that powers a line of fantastic tabletop roleplaying games. It is a minimalist ruleset, so it focuses on being as stripped down, and as easy to learn, play, and teach as possible.
A standard character easily fits on a 3"x5" notecard, and you only need three standard six-sided dice to play the game!
All the TinyD6 roleplaying game books are compatible, which means you have loads of customizable content, cross-overs, and genres you can mash up.
Want to run a sci-fi game that involves a planet more akin to a standard fantasy setting? Just mash-up Tiny Dungeon 2e and Tiny Frontiers: Revised.
What to get post-apocalyptic in your superhero setting? Tiny Supers & Tiny Wastelands have you covered!
When you play TinyD6, you attempt to accomplish tasks through a test. A test is made by rolling two six-sided dice. If any of those dice roll a '5' or '6', you've accomplished your task!
It's that easy!
If a Trait, tool, or situation would grant you a bonus, you get advantage. This allows you to roll with 3d6, instead of 2d6! If you would be hindered or set-back, you have disadvantage. This forces you to roll with 1d6!
There's a little bit more to it, but that's the core of the game! Everything revolves around those three options for test!
If you want to know more, there's lots of options. You can download our free quickstarts by clicking the Quickstarts button below, where you will find quickstart adventures, sample characters, and lots more!
Alternatively, you can watch some of the times our team has ran TinyD6 games online by clicking the Actual Plays button below!
All Titles, Art, Design Elements and Text © 2019. Gallant Knight Games